Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts

Friday, June 1, 2012

GWT - Flash - Swing [Lessons learned]

Approximately one year ago I joined a new startup company and had to decide what technology would be used to build a new highly graphical application.  The requirements were :

  • display dashboard pseudo realtime charts and tables
  • display graphs of objects and their associations and links
  • make it feel like a state of the art application with some coolness factor
  • make it usable and intuitive
  • make it scale
So I built some sample screens using Java Swing, the Google Web Toolkit and Adobe's Flash.  I was able to somewhat build the same screen using each of these technologies.  Long story short.....Java Swing was eliminated since we wanted to run in a web browser with no installation required.  Adobe Flash was eliminated since it would not run on various Apple devices and required a lot of specialization.  This left the Google Web Toolkit.  I had never used it, but had just come off learning Oracle's ADF Technology which actually has a lot in common.   Also, the development environment would be Java with Google doing the javascript generation for me. Being a Java Swing expert put me right in the driver's seat.  

- Advice to any Java Swing experts out there.....learn GWT.  It's a very easy transition. -

To get a jump, I bought the Essential GWT book and started reading and experimenting.  I also started reading and experimenting with the copious online documentation about GWT.  Turns out that the stackoverflow web site would prove extremely valuable for answering detailed technical questions.

My first task was to architect the directory structure and modeling for the application.  Using a MVP (Model, View, Presenter) model was the way to go.  This would allow me to later change the view code to use any widgets (maybe Droid stuff?) without changing the model or presenter code.  I may never do this with my application, but at least it's architected to get there someday.  In a nutshell, the View classes do the widget creation and layout.  The Presenter code handles all callbacks and handlers to push data to the widgets.  The Model code gets data from my db into data structures that I can access asynchronously using rpc AsyncCallback mechanisms.

Everything seemed to fall into place as the application was built.   A spot for images, dialogs, events, tables, panels and third party javascript integration was created.  At this point, any new feature is more of a cut and paste of an existing feature, which is exactly where a product starts to mature.  

I am very impressed with the GWT performance as well.  Drawing tables and charts and lists is very quick and efficient.  Integration with some javascript tools has been quite easy and reliable with the JSNI implementation.  CSS overriding of the GWT widgets has allowed me to completely brand the application to our company style and give it a sophisticated look and feel.  No gwt-ext or ext-gwt here.

Here's to releasing the product and showing some screen shots here soon....




Thursday, January 26, 2012

Steve Jobs Biography

For Christmas I received Steve Jobs biography. My family knows that I work in high tech and that I design user interfaces and applications and fell in love with my recent MacBook Pro, my first "Apple" product.

This is the first book that I've read cover to cover in quite a while. Most of my reading is technical articles, blogs, online books, etc. where I only have a few minutes to figure something out, learn a new technology or get an answer to a technical question.

As I went through the book, it became very nostalgic. I started my career in the early 80's at Digital...saw the first PC they made, saw a "color" screen appear and this thing called a mouse too. I look back now and feel so lucky that I was part of the user interface group, designing applications using DECWindows (and later Motif) and working with the User Interface lab, observing users and learning how someone interacts with a device. The whole interaction and experience is what has differentiated Apple from the beginning and was driven by Steve Jobs. Sure, they came up with great devices that did wonderful things and were so cool, but so did others, it was just that theirs were so elegant, simple and user friendly.

I look at the user interfaces I have designed and that I continue to design and I now have a more critical view of them. When a user lands on my screen, do they know what to do? Does it make sense? If they do the wrong thing, is it clear why that operation didn't work and what they should do instead? Do they need to read a manual to figure it out?

It is fascinating to me that since 1980 to now, 2012, UI design really hasn't changed at all. Buttons, menus, scrollbars, trees, tables, etc. are still the same. Just like an artist with a canvas and paint, it's the combination of colors, layout, textures that make his painting into art. Those who can take a complex set of data and a complex task and make into the most simple, logical, and easy operation end up with the most usable products.

I judge my applications by my users. How quickly are they doing productive work with it? Can I get them to the right screen with 1 click or 1 touch or 1 operation? Is my Product Manager out demoing and using the application without asking me anything about it? No one reads the manuals these days. The application has to "just work."

So today I work on user interfaces developed with GWT. I also design products for the Android interface. Any feature or layout or function I can imagine can be done with the GWT widget set. Any look or color or size or shape can be done with CSS. For Android, a smaller/touch screen presents a different set of challenges, but really forces me to think even simpler, more straightforward and work towards an elegant solution.

Steve Jobs was very demanding, knew what he wanted and would not be happy until he saw it and reading his biography has certainly left a mark on me. Steve thought something was total crap, horrible, unusable until one final tweak made it "perfect." So strive for quality - prototype - adjust - rework - open your eyes to the environment around you - and shape your work into something elegant. You are one tweak away from perfection.